![]() Additionally, players must now dismount before looting a killed player. Hostile Dismount status now prevents looting of killed hostile players. Knocking enemies into the air now counts as knockback for DR, with individual adjustments applied to various abilities.Knocking enemies into the air is now affected by Diminishing Returns.While these chests are worth less than Treasures that broadcast their location to the entire map, they spawn much more frequently than the larger chests.ĭiminishing Returns have been reworked for knockbacks and knocking enemies into the air, to prevent players being stun-locked by repeated knock-ups:.Coffers work exactly like other Open World Treasures, with one exception: they only reveal their location to nearby players.However, they fail to bring smaller groups together, they don’t encourage newer players to compete, and they don’t offer conflict-averse players a chance to swipe the loot before others arrive.įor this reason, we’ve created Coffers that can be found throughout the Mists: Treasure Chests within the Mists are a great way to bring players together to fight for loot. More importantly, however, this can significantly improve the item loot of blue, purple, and legendary Caches – all of which can potentially be found in any Mob Camp.This scales with the lethality, tier, and rarity of the Mists you’re in, but does not scale with the Cache’s rarity, to give as much Fame as possible to common Caches. The most common “Green” Caches contain nontradable Fame. As Mob Camps are completed relatively quickly, the loot is also distributed in a nontraditional fashion.Rarity is also instanced, so a given Cache may be rare for one player but legendary for another. ![]() They are thus “instanced” treasure chests, with each player having their own reward pool.
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